
When enemy units within a specific range are defeated, the morale of the units in your force (excluding your own unit) within the range is greatly increased. Even in the same scenario, players can play in different ways depending on their settings. Scenario Settings allows players to freely set various factors that change the game experience, such as the amount of tactical damage, the occurrence of duels, sieges, or wounded soldiers, and the amount of durability recovery for more personalized play. In addition, players will always be first in the order of action, it will be more difficult for the players' units to become wounded, income of the CPU forces’ "money" and "military supplies" are increased, and the "proposals" command and managing ability are weakened, so the ability to look into the future and manage resources will be required. This enables settings such as the strengthening of the “effect of neighboring areas” of CPU forces, for the additional tearing down of neighboring cores, making it even more important to color the land first. The difficulty level "Veteran" can be set.

Be careful to avoid making a redundant purchase. Note: This content is included in the Season Pass. Resolves Status Ailments of allies and decreases "mobility" of enemy units within range When assigned as an area overseer, land conquered is greatly increased, and ransom amounts when taken prisoner are greatly increased. Increases the siege and demolish of your unit (unless it is a ship or siege weapon). Induces "provoke" to enemy units within range Recover wounded troops and increase the "morale" of your units within rangeĪll abilities of your unit are increased, and morale is less likely to decrease.ĭecreases "march" and induces "restrained" effect to enemies within range. When in your affiliated city, the amount that wounded troops and injured officers recover is greatly increased. Increases the "siege" effect of your units within range When holding a title, troops under your command increase by 2,000. Grants damage corresponding to strength stats and impairs the enemy's "defence" Greatly increases the assault of your unit (unless it is a ship or siege weapon). Grants damage corresponding to strength stats and induces "restrained" effect to enemies Recovers wounded troops of your unit and heals status ailments of allied units within range.Įnemy officers are very likely to be wounded and KIA. The number of days required to employ or search is greatly decreased.ĭecreases all abilities of enemy units and increases morale of allied units.Īll abilities of your unit are greatly increased in woods and dense forests. Grants damage corresponding to STR to enemy units within range and increases all abilities of your unit. Grants damage corresponding to STR to enemy units and bases within range and inflicts all status ailments (higher effect value than Judgment Hammer).Īssault ability of units of your force other than your own unit within a specific range is greatly increased (except for ships and siege weapons). Traps are nullified after entering the effective range.

Tactics that inflict status ailments are always successful, and the effective period is greatly lengthened.


Grants damage corresponding to STR to the targeted enemy. Morale of your unit is less likely to decrease, and the defense of your unit is greatly increased. Grants damage corresponding to INT to the targeted enemy and decreases all abilities of the enemy (higher effect value than Grand Finale). Grants damage corresponding to INT to enemy units and bases within range (higher effect value than Heaven's Quasar).Īt the start of the next turn, wounded troops of units of your force other than you within a specific range are recovered, and the period of status ailments is greatly reduced. The speed at which your unit builds traps and facilities is increased, and develop is more likely to increase when assigned as an area overseer.
